Send returning players their saved position on connect, rather than 0,0#97
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Send returning players their saved position on connect, rather than 0,0#97
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Refactor out send_sector()
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Looks like there was some confusion between
self.positionandposition.Also extracted out send_sector() (really that whole networking layer needs to be split up...), and added some recovery if the player falls through the world (on reconnect, place them on top of where they were)